Wednesday, 3 June 2015

consideration of camera

Consideration Of Camera
For the camera use we will be doing a stop motion animation in which we all just be taking pictures for each movement we do. An example of this type of animation would be Wallace and Gromit. This is a clay animation in which they have to make a certain amount of heads to make it look like the mouths are actually moving. As you can see in the images below it shows the characters being made and one of the heads being carved out.

In this picture you can see a new set being created and put together. For each image they take they then have to move everything to make i look like a moving picture so it can take a while just to take a single picture

For our animation we will be doing a paper cut out in which we won't have to move a lot. An example of this type of animation would be south park.
 As you can see in both of these images they have many different parts to be attached to each character. So when they animators move the characters they will literally be moving/ changing a different part of the characters body to make a new picture.

This animation suits our animation best as it would be harder and a lot more work to use clay, lego, and to draw on white board for whiteboard animation.

The camera we're going to be using will be a Soney Camera, because it gives us the best quality for a stop motion animation as it's a high definition camera and we're able to transport the pictures easily to the iMac which we will then put onto final cut to edit our final animation for Teenage Cancer Trust.

Shot Types in my animation:

Close up shot:

At the beginning of our animation and at the end of our animation we will have close up shots so we can show up in close detail the beginning and end of our animation.

Mid Range shot:

halve way through the beginning of our animation we'll swap form a close up shot to fade into a mid range shot so you can see most of the background of the animation as well.

Long Shot:

During our animation we'll show a few long shot clips so the whole of the background for parts of the animation and then it starts to fade back into the mid ranged shots into the close up shot at the end of animation.

For the camera movement we're going to keep the camera in one single place and just zoom in and out to get all the different shot types we want. we want have the camera moving from side-to-side (PAN) because we're only taking single shots for each movement of our animation. We will be keeping the camera in one place because this will benefit us the most and it will give us the best effect on our final piece.

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